Technical Specification & Project Management Document

Project Title:

Warhammer 40K: Heroes of the Imperium

Vision:

Develop an engaging Pokémon-like, turn-based strategy RPG set in the Warhammer 40K universe, featuring major factions, extensive unit customization, and strategic battles. Players embody a Space Marine protagonist who evolves by completing missions and acquiring powerful gear and allies.

Gameplay Overview:

Players assume the role of a Space Marine embarking on missions to recruit and train various units from factions like:

Space Marines

Chaos Marines

Eldar

Tau

Orks

Necrons

Units include iconic Warhammer models such as Chaos Engines, Tau Battlesuits, and Eldar Aspect Warriors, each with unique abilities and growth paths.

Core Features:

Unit Collection & Customization:

Recruit units from different factions through missions.

Upgrade Space Marine protagonist with diverse weaponry, armor, and artifacts.

Evolve and level-up units to unlock new abilities.

Turn-Based Combat:

Tactical grid-based battles, inspired by Pokémon and classic tactical RPGs.

Strategic use of unit strengths, weaknesses, and abilities.

Unique movesets for each unit type.

Missions & Exploration:

Story-driven missions offering rewards and unit unlocks.

Explore planets and strategic locations within the Warhammer universe.

Side quests for additional customization items and rare units.

Technical Approach (Prototype Stage):

Initially prototype the game using Python, leveraging Pygame for rendering graphics and simplifying the game development process directly in VS Code.

Technology Stack:

Programming Language: Python

Game Library: Pygame (2D rendering and game mechanics)

Backend: Flask or FastAPI (API and data management)

Database: SQLite or PostgreSQL (player profiles, unit stats, missions)

Prototype Development Stages:

Stage 1: Project Setup & Initial Mechanics

Setup Python project environment with Pygame

Basic turn-based combat system with placeholder units

Stage 2: Unit System Development

Implement distinct units with moves, stats, and evolution paths

Basic combat system (attacks, special abilities, items)

Stage 3: Mission Structure

Story and side missions with progression system

Implement reward system (items, unit unlocks)

Stage 4: Customization & Progression

Expand Space Marine protagonist customization

Unit leveling, equipment upgrades, and skill unlock system

Project Management:

Agile Development

Weekly sprint planning and review sessions

Regular updates based on testing feedback

Tools:

GitHub (Version Control)

Trello or Jira (Task Management)

Discord (Team Communication)

Example Timeline:

Week

Goal

1-2

Initial Setup & Mechanics Prototype

3-4

Unit Development & Combat System

5-6

Mission Integration

7-8

Customization & Progression System

9

Internal Playtesting & Adjustments

Future Expansion (Creative Ideas):

Multiplayer PvP Battles

Guilds and cooperative raids

Seasonal events and limited-time units

Extensive lore-driven narrative expansions

This detailed roadmap and technical strategy provide a clear path toward building an engaging and innovative Pokémon-like Warhammer 40K strategy game using Python